Logo
Loading
2024

SOULMATH

Adaptive Learning for All: Enhancing Math Skills with SOULMATH for ABK Students

Android Figma Gamification Usability Testing
SOULMATH

Role

Testing User & Evaluation

Year

2024

Tools

Android, Figma, Gamification

Team Size

1 Members

The Challenge

Problem Statement

Many students struggle with mathematics due to anxiety and lack of engaging learning materials. Traditional teaching methods often fail to accommodate different learning styles, leading to poor academic performance and decreased confidence.

Methodology

Design Process

1

Analyzed existing math learning apps and identified gaps

2

Surveyed 100+ students and teachers about learning challenges

3

Developed gamification strategy with educational psychologists

4

Created interactive prototype with adaptive difficulty levels

5

Conducted A/B testing on different UI approaches

The Answer

Solution

SoulMath combines game mechanics with proven pedagogical methods to create an engaging math learning experience. Features include adaptive quizzes, visual problem-solving tools, and a reward system that celebrates progress.

SOULMATH is a gamification-based app designed so that students can learn by playing games. The application is specifically designed for children with special needs, particularly those with intellectual disabilities at SMKN 2 Malang.

These students need to participate in learning just like regular v...

40%
Improvement in test scores
92%
User engagement rate
3x
More practice time
95%
Positive feedback
Collaboration

Team Members

DW

Dhamar Santi Kusuma Wardani

UI/UX Designer

KS

Kylix Eza Saputra

UI/UX Designer

NS

Nanda Safira

Curriculum & Researcher

Key Learnings

User-Centered

Always put users first in every design decision

Iteration

Continuous testing and refinement leads to better outcomes

Collaboration

Great products are built by great teams working together