SOULMATH
Adaptive Learning for All: Enhancing Math Skills with SOULMATH for ABK Students
Role
Testing User & Evaluation
Year
2024
Tools
Android, Figma, Gamification
Team Size
1 Members
Problem Statement
Many students struggle with mathematics due to anxiety and lack of engaging learning materials. Traditional teaching methods often fail to accommodate different learning styles, leading to poor academic performance and decreased confidence.
Design Process
Analyzed existing math learning apps and identified gaps
Surveyed 100+ students and teachers about learning challenges
Developed gamification strategy with educational psychologists
Created interactive prototype with adaptive difficulty levels
Conducted A/B testing on different UI approaches
Solution
SoulMath combines game mechanics with proven pedagogical methods to create an engaging math learning experience. Features include adaptive quizzes, visual problem-solving tools, and a reward system that celebrates progress.
SOULMATH is a gamification-based app designed so that students can learn by playing games. The application is specifically designed for children with special needs, particularly those with intellectual disabilities at SMKN 2 Malang.
These students need to participate in learning just like regular v...
Team Members
Dhamar Santi Kusuma Wardani
UI/UX Designer
Kylix Eza Saputra
UI/UX Designer
Nanda Safira
Curriculum & Researcher
Key Learnings
User-Centered
Always put users first in every design decision
Iteration
Continuous testing and refinement leads to better outcomes
Collaboration
Great products are built by great teams working together