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2024

SOULMATH

Adaptive Learning for All: Enhancing Math Skills with SOULMATH for ABK Students

Android Figma Gamification Usability Testing
SOULMATH

Role

Testing User & Evaluation

Year

2024

Tools

Android, Figma, Gamification

Team Size

1 Members

Overview

Challenge

The challenges encountered are diverse, ranging from adjusting the content to comply with the inclusive education curriculum to maintaining patience when dealing with students with unique needs. However, through dedication and teamwork, the application was successfully designed and usability testing was conducted.

Collaboration

Team Members

DW

Dhamar Santi Kusuma Wardani

UI/UX Designer

KS

Kylix Eza Saputra

UI/UX Designer

NS

Nanda Safira

Curriculum & Researcher

Key Learnings

User-Centered

Always put users first in every design decision

Iteration

Continuous testing and refinement leads to better outcomes

Collaboration

Great products are built by great teams working together