Indeks karya

Studi kasus untuk hiring team dan calon klien.

Kumpulan sistem web, interface produk, workflow berbasis otomasi, dan produk pembelajaran. Recruiter bisa membaca untuk menilai role fit; klien bisa membaca untuk melihat kejelasan cara kerja dan trust.

8 Total project
5 Case pilihan
2026 Karya terbaru
Laundry Ukhuwah
Business management app 2026 Pilihan

Laundry Ukhuwah

Full-stack Developer

A laundry operation system built to keep order status, customer updates, and admin tasks easier to monitor.

Masalah

Daily laundry operations needed clearer status tracking and less manual communication.

Kontribusi

Order management, customer visibility, WhatsApp automation, Google OAuth, and database backup flow.

Laravel MySQL Fonnte WhatsApp API Composer Git
Baca studi kasus
SOULMATH
Learning product 2024 Pilihan

SOULMATH

Testing User & Evaluation

An adaptive learning concept for ABK students, supported by usability testing and gamified learning decisions.

Masalah

Math practice needed to feel more accessible, motivating, and measurable for diverse learners.

Kontribusi

Evaluated user flow, task clarity, gamification signals, and learning interaction patterns.

Android Figma Gamification Usability Testing
Baca studi kasus
HYDRA Kidney Score (HKS)
Health self-screening 2025 Pilihan

HYDRA Kidney Score (HKS)

Web Developer

A web-based questionnaire that turns hydration and kidney risk factors into easier-to-read self-screening guidance.

Masalah

Users needed a lightweight way to understand daily hydration habits and possible risk signals.

Kontribusi

Questionnaire flow, score logic, readable result states, and responsive front-end implementation.

HTML CSS Vanilla JavaScript GIT
Baca studi kasus
Trash App
UX research case 2024 Pilihan

Trash App

UX Researcher & UX Designer

A waste-management product concept shaped through research, prototype design, and usability testing.

Masalah

Waste reporting and management needed a clearer user journey and stronger motivation loop.

Kontribusi

Research synthesis, prototype flow, task scenarios, and usability validation.

Figma User Research Prototyping Usability Testing
Baca studi kasus
ELSEN
Education app 2022

ELSEN

Leader - UI/UX Designer

A mobile learning interface for vocational students practicing English in a structured, friendly way.

Masalah

Learners needed practice flows that feel less intimidating and easier to repeat.

Kontribusi

Mobile UI structure, education-focused content flow, and research-backed interaction design.

Figma User Research Mobile Design Education
Baca studi kasus
ELVAM
Learning platform 2023

ELVAM

UX Researcher & UI/UX Designer

A programming learning concept designed to make Java material feel more navigable and engaging.

Masalah

Programming lessons can feel dense when content hierarchy and motivation cues are unclear.

Kontribusi

Human-centered design, learning flow structure, and gamification-informed UI decisions.

Figma Human-Centered Design Education Gamification
Baca studi kasus
Netflix UI/UX Case Study
Retention case study 2023

Netflix UI/UX Case Study

UI/UX Designer

A UI/UX exploration focused on subscriber retention, content discovery, and product experience decisions.

Masalah

Streaming products need to reduce friction in discovery, choice, and continued engagement.

Kontribusi

UX audit, research framing, prototype direction, and retention-oriented interface ideas.

Figma User Research Case Study Prototyping
Baca studi kasus
Kecocokan project

Menilai karya saya untuk role, atau mempertimbangkan project klien?

Gunakan studi kasus untuk memahami cara saya berpikir, membangun, mengomunikasikan batasan, dan mengubah workflow berantakan menjadi sistem yang usable.

Mulai percakapan